
Originally Posted by
Thor
The multiplayer aspect of the Souls games is a fundamental aspect of its quality. The multiplayer is seamlessly integrated into the one player experience to a degree that I've never seen in another game. The system is brilliant IMO. Individuals are rewarded for helping out other players, but are equally rewarded for going out of your way to dick over another player. PvP is also a pretty high stakes game; at low level you have to use a limited availability consumable item to invade at all, and later on there's a risk of being invaded back by a special player covenant that has the power to invade anybody who has invaded other peoples worlds for personal gain. On the other hand, anybody who chooses to stay online (which has many benefits, such as getting help from other players) runs the risk at all times of being invaded by another player and having to fight for their lives. So in the end, the multiplayer consists of helpful bros, assholes who ruin your day, and vigilantes who hunt down assholes. And that's not even getting into the Gravelords and the Forest Protectors who have their own deal...