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Thread: Tuts By Me :)

  1. [AKA: RomanClock] #1
    True baller RomanClock's Avatar Official Clock
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    Total Tutorial Topic

    Clockpedia: http://www.clockcrew.net/clockopedia...lash_tutorials

    Small ActionScript Tut:
    http://www.newgrounds.com/portal/view/223147
    Preloader and Button Tut:
    http://www.newgrounds.com/portal/view/223565

    Vote fifen


    then leave comments
    (here or review it)
    lol

  2. [AKA: RibsClock] #2
    NOOO RibsClock's Avatar Official Clock
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    stickied for great justice
    And there sat Sam, looking cool and calm, in the heart of the furnace roar;
And he wore a smile you could see a mile, and he said: "Please close that door.
It's fine in here, but I greatly fear you'll let in the cold and storm—
Since I left Plumtree, down in Tennessee, it's the first time I've been warm."

  3. [AKA: BlitzballClock] #3
    Ex-Fafara, Saw, L-Block and more... BlitzballClock's Avatar Official Clock
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    I need some AS,

  4. [AKA: TheOffspringClock] #4
    TheOffspringClock
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    those were by far the hottest tuts on the planet.

  5. [AKA: RomanClock] #5
    True baller RomanClock's Avatar Official Clock
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    HERES HOW TO PIXELIZE STUFF!!!
    ok, now heres how you make your charater a cool pixelized what-ever-mabob
    1. Makew your think, it can be what ever
    2. Shrink it to about 1/3 (or 1/4) of normal size
    3. Copy and pste it into MS Paint or something, any other drawing program will probably work.
    4. Copy the one you just paste and go paste it back into your flash, you may have to use the 'Break Apart' (right click) to make it into a bitmap and/or flip it vertically.
    5. If its a bitmap and the same size as the shrunken original, then your good so far
    6. Now select the bitmap and go to Modify>Bitmap>Trace Bitmap and put the seeting as Color Threshold: 10 Minimum Area: 10 Curvefit: Pixels (DO NOT just do pixels on bitmaps unless it is already a pixeled picture) Corner Threshold: Many Corners [ATTETION: Flash has a glitch, you must unselect it then reselect it for the Bitmap options to be available!]
    7. Hit OK on that screen and wait for it to finish tracing
    8. Now select the orignal and go to Modify>Transform>Scale and Rotate and put the % at 300 (400 if 1/4 the original size) and hit OK, do the same with your pixeled one.
    9. Compare and make adjustments if needed
    10. NO WAY! PIXELATED IT!
    EXAMPLE: Before/After
    [FLASH]http://img.photobucket.com/albums/v510/foreverkul/pixelexample.swf[/FLASH]

  6. [AKA: Finland Clock] #6
    Junior Member Finland Clock's Avatar Official Clock
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    Foreverkul, oh snap.

    Anyway, nice dude.

  7. [AKA: RomanClock] #7
    True baller RomanClock's Avatar Official Clock
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    HERES HOW TO SAVE AS MX INSTEAD OF MX 2004 IF YOU HAVE IT!!!
    Heres how to save as MX if you have MX 2004 (Prof)

    http://img24.imageshack.us/my.php?im...easmx015oq.swf

    HERES HOW TO MAKE A MAGIC 8 BALL THINGER!!!
    Hers the code:
    guess = random(7);
    if (guess == 0) {
    teller = "Yes";
    }
    if (guess == 1) {
    teller = "No";
    }
    if (guess == 2) {
    teller = "Maybe";
    }
    if (guess == 3) {
    teller = "Probably";
    }
    if (guess == 4) {
    teller = "Probably Not";
    }
    if (guess == 5) {
    teller = "Very Likely";
    }
    if (guess == 6) {
    teller = "Very Unlikely";
    }



  8. [AKA: RibsClock] #8
    NOOO RibsClock's Avatar Official Clock
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    link doesn't work, friend

  9. [AKA: RomanClock] #9
    True baller RomanClock's Avatar Official Clock
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    Quote Originally Posted by CorpseGrinderClock
    link doesn't work, friend
    fixed


    BTW ANYONE HAVE A TUT REQUEST?!?!?!

  10. [AKA: RomanClock] #10
    True baller RomanClock's Avatar Official Clock
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    Stop and Start sound technique
    1. Make a movie lcip and put the sound in it and make enough frames in it to play the whole song (must set on Stream)
    2. make another movie with 2 frames (keyframes) and put stop() in the AS panel on the first
    3. Make a button and on one key frame give it the code on(release){ nextFrame() } and on the second frame give it the code on(release){ prevFrame() }
    4. put the movie clip with the music into one of the fames
    5. your done!
    (Ill make a flash tut on it when i have more tuts)

  11. [AKA: SilverCherryClock] #11
    I have birds everywhere I go, they are in different places but all together. It's cool and fun. SilverCherryClock's Avatar Official Clock
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    ed both.

  12. [AKA: RomanClock] #12
    True baller RomanClock's Avatar Official Clock
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    NEED FLASH HELP?
    POST QUESTIONS HERE!
    ILL SEE WHAT I CAN DO FOR YOU!

  13. [AKA: Bloody Eye Clock] #13
    Bloody Eye Clock
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    How do you make a play button to start your flash?

  14. [AKA: RomanClock] #14
    True baller RomanClock's Avatar Official Clock
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    Preloader and Button Tut:
    http://www.newgrounds.com/portal/view/223565

    Vote fifen


    then leave comments
    (here or review it)

  15. [AKA: black_hole_clock] #15
    BANNED black_hole_clock's Avatar Banned Clock
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    how do i make a raceing car drive and if it hits the sides or other cars it explodes and pops back up in full stop...and cross the finish line...then tally score by the time it took....

  16. [AKA: RomanClock] #16
    True baller RomanClock's Avatar Official Clock
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    Quote Originally Posted by black_hole_clock
    how do i make a raceing car drive and if it hits the sides or other cars it explodes and pops back up in full stop...and cross the finish line...then tally score by the time it took....
    yer talking about a whole game :O
    1. There are different ways of driving a car
    2. use a hit test like:
    if (_root.redcar.hitTest.(this)){
    gotoAndPlay( frame#of explosion)
    }
    3. use another hit test
    if (_root.endline.hitTest.(this)){
    _root.final_time = _root.timerthing
    }
    you would also need to make a movie clip and2 veariables (final_time and timerthing) and the movie clip should have and eqaul number of frames as the FPS and at the last frame it has the code _root.timerthing +=1

  17. [AKA: CD Clock] #17
    The closely spaced tracks on readable the surface of a Compact Disc cause light to diffract CD Clock's Avatar Official Clock
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    How would I make it so when you click on a play button, it goes to 1 of four frames.
    Let's just say that the frames are:
    2,
    184,
    547,
    1046
    I want the user to click on the play button, and then randomly to one of those frames. How would I do that?

  18. [AKA: RomanClock] #18
    True baller RomanClock's Avatar Official Clock
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    make a varible called theframe on the first frame and give it 0

    on(release){
    theframe = random(4)
    if (theframe == 0 ){
    _root.gotoAndPlay(2)
    }
    if (theframe == 1 ){
    _root.gotoAndPlay(184)
    }
    if (theframe == 2 ){
    _root.gotoAndPlay(547)
    }
    if (theframe == 3 ){
    _root.gotoAndPlay(1046)
    }
    }


  19. [AKA: AmoebaClock] #19
    changing with the wind AmoebaClock's Avatar Official Clock
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    how did you do the coding for the corpsegrinder game where you use the arrow keys to make him move.

  20. [AKA: RomanClock] #20
    True baller RomanClock's Avatar Official Clock
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    TIEM FOR MOVEMENT TUTORIAL BOYZ AND GOYLS

    copy and paste this into the action panel of the movieclip you wish to move, make sure he is facing right:


    //put stop() on the first frame inside the movieclip

    onClipEvent (load) {

    //you can change this variable (5 is default)

    speed = 5

    }

    onClipEvent (enterFrame) {

    //moves player right with right arrow key

    if (Key.isDown(Key.RIGHT)) {

    this._x += speed;

    //put walking animation in the first few frames of the movie clip

    //on the last frame of walking, put gotoAndStop(1) on its action panel

    this.play();

    //this makes him turn around if needed

    if (this._xscale<0) {

    this._xscale *= -1;

    }
    }

    //moves player left with left arrow key

    if (Key.isDown(Key.LEFT)) {

    this._x -= speed;

    this.play();

    //this makes him turn around if needed

    if (this._xscale>0) {

    this._xscale *= -1;

    }

    }

    //moves player down with down arrow key

    if (Key.isDown(Key.DOWN)) {

    this._y += speed;

    this.play();
    }

    //moves player up with up arrow key

    if (Key.isDown(Key.UP)) {

    this._y -= speed;

    this.play();


    }

    }


    //put the width of your movie where is says MOVIE WIDTH

    //put the height of your movie where is says MOVIE HEIGHT

    onClipEvent (enterFrame) {

    if (this._x<0) {

    this._x = 0;

    }

    if (this._x>MOVIE WIDTH) {

    this._x = MOVIE WIDTH

    }

    if (this._y<100) {

    this._y = 100;

    }

    if (this._y>MOVIE HEIGHT) {

    this._y = MOVIE HEIGHT

    }

    }



    (dont copy beyond this point)

    prais plz (naw, kiddin)

    just leave comments
    I will soon have a game tutorial out, Ill tell you when



    EXAMPLE: Graphics by Cream Clock
    [FLASH]http://img.photobucket.com/albums/v510/foreverkul/ClockGameEXAMPLE1.swf[/FLASH]

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